Silicon Fusion

Department – ENTC

Silicon Fusion

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EX 1A – Air-O-Task

Date : 14-15 September 2023

Abstract

The event is based on finding the agilest and fastest drone.Pass through given levels and the team with a maximum number of points wins.

 

Rulebook

  1. The Drone should fit into dimensions.
  2. Students should carry Identity cards of their respective Institutes.
  3. Team should be of maximum 4 members.
  4. One participant/pilot can’t be part of more than one team.
  5. Maximum time is 10 minutes to complete a task.
  6. Time will start at the moment the multi-rotor starts.
  7. The timer will stop only when the drone finally lands on the landing zone.
  8. Maximum 3 attempts will be given in case of ground touch and you have to start from the initial point.
  9. The time measured by the organizers will be final and will be used for scoring the teams.
  10. Time measured by any contestant by any other means is not acceptable for scoring.
  11. Obstacles points will be given to you at the time of competition.
  12. Result will be based on total obstacles cleared within minimum time.
  13. The Second round will be a surprise spot round wherein the problem statement will be disclosed at the venue. The finalists of Level 1 are eligible to compete in this Round. You need not bring any additional inventory for competing in this.
  14. Automatic Drones(like GPS, RADAR, Sonar, UltraSonic sensors, etc)  are not allowed.
  15. In case of any disputes/discrepancy’s organizers decision will be final and binding.
  16. The organizers reserve the right to change any or all of the above rules as they deem fit.

 

Registration Fees : Rs.75/- (per person)

Prize Amount- 1st -10,000/-

                          2nd -5,000/-

Contact Details : Student Coordinators:

                           1)  Ketaki Nanaware: 9359913779

                           2)  Aditya Pawar: 9850088301

EX 1B – Digi-mania

Date :  14-15 September 2023

Abstract

This study aims to explain the digital quiz to review learning material. Material Development is a subject that is reviewed by the student and the review done through Quizalize. A digital quiz which is so user friendly and quick interesting.

The result of this study shows that the display of the quiz is interesting, Quizalize provides analysis for each questions, Quizalize also shows the result for each student, grouped students into categories based on their score. The researchers recommend Quizalize as digital quiz that can be used by the teacher to review the material. Keywords: digital quiz, review, material development, quizalize

 

Rulebook

  1. All Questions will be of MCQ type.
  2. The Questions shall be in the form of “Multiple Choice”, “True/false Statements” or “Fill in the blanks” etc. 
  3. The decision of Judges will be final and will not be subjected to any change.
  4. The Participants shall not be allowed to use mobile phones or other electronic instrument.
  5. Total 3 Rounds will be there, 1) Elimination 2) Semifinal 3) Final
  6. Round 1 and Round 2 will be on the same day.
  7. Final Round will be there on 15-09-2023 at 12.00 noon.
  8. No Negative marking.
  9. Every Participant will get National Level Participants Certificate.

 

ELIMINATION ROUND 1

  1. Each candidate would be given a set of question paper online containing 25 MCQ type questions.
  2. Time limit 30 Minutes.
  3. The questions will be relatively simple.
  4. 1 Mark will be awarded for each correct answer.
  5. No negative marking.
  6. Top 60% and above (15 Marks and above) in the Elimination round will be selected for Semifinals.
  7. Immediately on the same day Semifinal Round will be there and again online.

 

SEMIFINAL ROUND: (Round: 2)

 

  1. Questions posed in this round will be tougher and more demanding.
  2. Each candidate would be given a set of question paper online containing 25 MCQ type questions.
  3. Time limit 30 Minutes
  4. 2 Mark will be awarded for each correct answer.
  5. No negative marking.
  6. Top 75% and above (37 Marks and above) in the Elimination round will be selected for Finals.
  7. If Score is not 75% and above in Semifinals, Then 0nly TOP 10 of Semifinalist will be selected for Finals.
  8. Final Round will be there on 15 September 2023 at 12.00 noon.

 

FINAL ROUND: (Round: 3)

 

  1. Final Round will be there on 15 September at 12.00 noon.
  2. Questions posed in this round will be tougher and more demanding.
  3. Each candidate would be given a set of question paper online containing 50 MCQ type questions.
  4. Time limit 60 Minutes
  5. 2 Mark will be awarded for each correct answer.
  6. No negative marking
  7. Winner and Runner will be selected from Final Round.
  8. If Marks highest marks Tie is observed, Then time required by candidate to complete the round will be observed and candidate who completes the final round with  minimum time will be done for selection of Finalist/Winner.
  9. The decision of Judges will be final and binding on all participants.

 

Registration Fees : Entry Fee:   Rs.75/- (per person)

Prize Amount 1st -5,000/-

                          2nd -3,000/-

Contact Details : Students Coordinators

                              1)  Shashiraj Sahani : 7264017783

                            2) Shriyog Shindhkar : 9272318900

 

EX 2A – ROBO-WRESTLING

Date : 14-15 September 2023

Abstract

Bot Wrestling is basically a competition of two robots competing in an attempt to push the opponent out of the arena. These robots must be remote operated.

 

Rulebook

ROUNDS:

Knockout Round

  1. Two bots will compete against each other.
  2. Each round will have duration of 2 minute. The team which wins two rounds first (each of 2 min) will be declared the winner of the match.
  3. The team that pushes the opposition robot out of the arena (i.e. out of the red zone) is declared as the winner of that round.
  4. The scoring pattern will be uniform throughout and the scores will be considered only in case of a tie i.e. if no team is able to push the opponent’s robot out of the arena in that round.
  5. In case of a tie in a round (i.e. none of the team’s robot is able to push the opposition robot out of the arena), the winner will be decided by the points earned by each team in that round.
  6. In case of a tie in the match, the winner of the match will be decided by a tie breaker.
  7. In case of odd number of teams qualified for next round, then team with the maximum points will get the benefit.

TASK:

  1. 1.Teams must build a robot which can be controlled using a remote (Wired/ Wireless).
  2. 2. The aim of the robot is to push the robot of the opposite team out of the arena. The team doing so wins the match.

ARENA:

  1. 1. The arena will be square in shape of side 3000 mm.
  2. 2. The main arena will be a circular in shape with a maximum diameter 2400 mm.
  3. 3. It will consist of two concentric circles of diameter 2000 mm and 2400 mm.
  4. 4. The inner circular area is blue in color and is called the “Blue Zone” while the outer circular area is red in color and is called the “Red Zone”.
  5. 5. A center white line of 30 mm width divides the arena into two equal halves. 
  6. 6. There are white squares of 300 mm x 300 mm on the opposite sides of this line that indicate the starting zones of the two competing teams.
  7. 7. The arena will be made up of wood and the markings on it including all the zones will be drawn using paint.

 

BOT SPECIFICATIONS:

  1. 1 .The machine should fit in a square of 300mm x 300mm. There is no height limit.
  2. 2. The weight of the robot must not exceed 5 kg(this is including battery, motors etc., except spare components and the remote to control).
  3. 3. The robot must be stable and must stand on its own at the beginning of the run when put in the starting point. Robots not fulfilling this criterion will be disqualified.
  4. 4. Any type of weapons (fire, spindle, hammer, etc.) is not allowed.
  5. 5. Readymade (market sold) robot with or without modifications will not be allowed in the competition.

POWER SUPPLY:

  1. 1.Machine must be completely self-contained and should receive no outside assistance. It should not use an energy source employing a combustion process.
  2. 2.Machine should have an on-board power supply. No external power supply is allowed.
  3. 3.Voltage on the machine at any point should not exceed 24 V DC.

POINTS:

  1. 1. Each team earns 10 points for pushing the opposition in the red zone and 50 points for pushing the opponent out of the red zone.
  2. 2. If a robot goes in the red zone on its own without being pushed by the opponent robot then 10 points will be deducted from the teams score entering the red zone.If a robot goes out of the red zone on its own without being pushed by the opponent robot then 20 points will be deducted from the teams score exiting the arena. No points will be given to the opponent in such a case.
  3. 3. If a robot is not in working state (i.e. no movement is seen) at the start of a round for any reason, 20 points will be deducted from that team.
  4. 4. If there is still a tie on the basis of the scores then a rematch of 1 minute will be played by the involved teams until we get a winner. 
  5. 5. Judges‟ decision shall be treated as final and binding to all”.
  6. 6. The organizers reserve the rights to change any or all of the above rules as they deem fit.

 

GENERAL RULES:

  1. 1. Any team that is not ready at the time specified will be disqualified from the competition automatically.
  2. 2. The machine will be checked for its safety before each match and will be discarded if found unsafe for other participants and spectators.
  3. 3. Team members will not be allowed to step in the arena. Only organizers are allowed in any situation. The team will be disqualified if any of the team members steps on the arena without the approval of the presiding organizers.
  4. 4. Only one member of the team is allowed to operate and one member for handling the robot.
  5. 5. Participants are not allowed to keep anything inside the arena other than its robot.
  6. 6. No robot is allowed to use any flammable, combustible, explosive or potentially dangerous processes.

RULES:

  1. 1. Knockout Matches: Each match consists best of 3 rounds.
  2. 2. Before the match 1minute setting time will be given. The run time clock will commence after that 1minute time limit even if the handler is still making adjustments to the robots.
  3. 3. 60 seconds setting time will be given in between the rounds.
  4. 4. The robot must start from the starting point. The operator may abort run at any time. In such a case, the opposite team will be declared as the winner.
  5. 5. No hand touches are allowed in between the matches unless both the operators of the respective robots want a restart.
  6. 6. Use of Jammers is not allowed. Participants found violating this rule will be disqualified from the competition.
  7. 7. There can be interference problems related to RF modules in case you are using them. It is the responsibility of the participants to overcome it. Organizers are not responsible for it.
  8. 8. In every match each team will be given 2 time-outs of 60 sec (each).
  9. 9. Judges‟ decision shall be treated as final and binding on all”.

 

Registration Fees : Entry Fee:   Rs.75/- (per person)

Prize Amount–   1st   -8,000/-                       

                       2nd -5,000/-            

 Contact Details: Student Event coordinator

1)      Rajwee Wable: 8484999481

2)      Dewanshi Agarkar: 8237493236

EX 2B – ROBO-SOCCER

Date : 14-15 September 2023

Abstract

Build a bot according to the specification, so that bot can kick a table tennis ball into the opponent’s goal post by following the rules

 

Rulebook

Arena Specifications:

  1. 1. The soccer field is 4 feet x 8 feet.
  2. 2. Blue field is 40 cm x 40 cm.
  3. 3. Goal post is 40 cm in length and 20 cm in height.
  4. 4. Boundary of the field will be covered by 15 cm’s high wall.
  5. 5. There are two regions in the field, green field and blue field.
  6. 6. Plastic or Tennis ball will be used.

 

Bot Specifications:

  1. 1. Each team is allowed to have only one bot.
  2. 2. Bot must fit into a cube of 30cm x 30cm x 30cm at all times. It may not expand beyond these dimensions during any point of the match. Violating this will cause immediate disqualification.
  3. 3. A battery with the voltage rating not exceeding 12 volts is allowed. This is an on- board power supply.
  4. 4. The weight of the bot should not exceed 5 kg’s (this is including battery, motors etc., except spare components and the remote to control)
  5. 5. The remote control for the bot could be a wired or a wireless one. Grabbing the ball is not allowed. So, any such mechanisms are not allowed.

Rules for Game Play:

  1. In first round, every match will be of 3 minutes. The duration for the matches in the next rounds will be decided by the organizers.
  2. 10 point will be awarded per goal.
  3. Team with maximum point will be declared winner for the match.
  4. In case of a tie, an extra time will be given; the winner will be the one who first scores a goal. No time-outs will be given during extra time.
  5. Match will start with the ball kept in the Red circle at center.
  6. A goal will be considered only if the ball crosses the goal line completely.
  7. Bot of each team can enter into the green field at any time, once the match is started.
  8. At the starting of the match, bot should be in the blue field.
  9. If the ball goes outside the field, then ball will be reset at initial position.
  10. Grabbing the ball for more than 10sec is not allowed.
  11. Any type of weapon is not allowed.
  12. Standing inside the goal post is not allowed
  13. The match will be 1 on 1(bot).
  14. If the ball is stuck for more than 10 sec the match will be restart.

Registration Fees : Entry Fee: Rs.75/- (per person)

Max Participants per team:3

Prize Amount-    1st – 8,000/-                       

                       2nd -5,000/-           

 Contact Details – Student Coordinators:

1)      Atharv Hapse:  7387889701

2)  Yash Ugare: 9923209797

 

EX 3 – Hackathon

Date :  13-15 September 2023

Mode Of conduction : Both Online and Offline

Venue: (For offline mode): AISSMS COE CAMPUS

Abstract

Hackathons and other kinds of competitions are popular and important forms of modern university-industry interactions. Originating in information technologies they spread to all other fields. At the same time, ” hackathon ” is rather an abstract buzzword that can be used to denote a sleepless competition of creative app development, team-based brainstorming in a company “s office at night, or a collaborative and focused work session in a research lab.

Rulebook

Rules of Hackathon:-

Overview

  1. Each team should consist of up to 4 student members and a faculty guide.
  2. Entry fee per student is 75₹
  3. Team members can be from any discipline of any college.
  4. The team leader has to fill the registration form with the necessary details
  5. The solution for the competition should be related to the statement only.
  6. -The solution should be self-identified and technology-oriented. In case of any plagiarism/  ChatGPT team will be disqualified
  7. -Multiple solutions to a problem(s) can be submitted by a single team.
  8. -Teams will have to present the solution in presentation format
  9. -Final evaluation will be done by evaluators at AISSMS only.
  10. -Participation certificates will be granted to all the teams
  11. -Prize for the winners of offline mode will be 11,000/- and for online mode will be 5,000/-
  • Preliminary Round
  1. Preliminary round will be held in 2-3 days span prior to the main event
  2. Preliminary round will be held in online mode
  3. Teams will be added to a common WhatsApp group.
  4. A link will be shared 5 minutes just before the round begins
  5. Link will be closed after 1hour the round starts. Teams will have to submit their solutions before the link terminates.
  6. Selection for final round will be based on solution provided within time limit.
  7. Decision of the evaluators will be final

Final round:

  1. 1. Final round will be held in both online and offline mode.
  2. 2. Time span for solving the problem statement will be 4hours.
  3. 3. Teams entering from outside Pune can enter the final round in online mode, but rest of the teams will have to attend the round in offline mode.
  4. 4. Decision of the evaluators will be final.
  5. 5. Winning teams will be selected from both online and offline mode.

 

Registration Fees : Entry Fee: Rs.75/- (per person)

Max Participants per team: 4

Prize Amount Hackathon

 Online Mode: 1st  Prize- 10,000/-                     

                     Offline Mode : 1st  Prize -5,000/-            

Contact Details : 

                   1)      Samruddhi Shivarkar : 8669977501

                    2)      Akshay Hirave : 9370579371